During the 3D Design week, i felt it was more practical and more model making, working more physically. This way i learnt to see things and actually building an object in 3D can help me see it in a different perspective. Usually i start 2D, if i were to design a product, i always start drawing and then building it into 3D. This was the opposite, i was told to build a 3D structure first than manipulate it in different forms and then using these objects to influence my sketches and ideas. It was different, not sure if i particularly liked it, it might be a case of getting use to it or i just find it more difficult to work that way. I find it sometimes difficult to think 3D therefore doing something on sketchbooks helps me build the 3D prototype later on.
Although i found it more difficult it was something different, i like trying new techniques and new things as this helps my designing in the future, this way of working may help me in designing particular products such as figurative or ergonomic.
Working in a group was fun, we all had lots of good different ideas to work on and develop, learnt the importance of collaboration here, some of us was better at structural and functionality and others the aesthetics side. As a team we made the bridge work and aesthectially intersting. Our group worked at a rather fast pace, i see how working as a group can solve problems rather quick due to amount of ideas around you, whereas some groups may lack this because of disagreements etc.
While making the small models of the bridge, i mainly only used folding and not really experimented with ripping and twisting etc - lots of other ways to make the model more interesting. I think i was not as creative because it was a new environment for me and my mind set was different to how i normally work.
I reckon this was one was one of my weaker subject. Having said that i learnt most importantly a different way for a starting point and enjoyed the group work in particular.
One of the most interesting work was in day 1 where we drew a random squiggle for example and we had to turn it into a product of some sort. this was very new to me and i understand how products have lots of starting points and refining before a polished final product. This activity gave me lots of different ways to work if i was stuck with ideas. This technique can help me gain more ideas and ultimately a better finished product. "There are no reasons why a kettle can not look like an elephant" as Geoff my tutor says. : )
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